Re: Another SLOW Question ... In article <LX0xg.8246$8j3.2844@twister.nyroc.rr.com>, ddonath1@twcny.rr.com says... [SNIP] Basically, Scratch Disk (size, location, etc.) provide PS (and some other programs, set from within those programs) with additional "virtual" memory to process images. You will run out of RAM at some point. Ideally, a machine should be configured around these guidelines" 1.) OS and programs C: 2.) Images D: 3.) Scratch Disk E: - G:, where these are big and fast physical HDDs. OK, so you have C: & D:. Assuming that they are physical HDDs, and not partitions (virutal drives), the best solution would be to set D: as your first Scratch Disk, and C: as your second. Keep D: as clean as is possible. With HDD prices falling, it's pretty easy to acquire additonal drives for Scratch Disk use. Again - big and fast. All you have to worry about is the controller, but if your MoBo doesn't allow more HDDs, a separate controller, say a PCI board can work fine. Reason to keep Scratch Disk HDD free is so PS can use all of it, and not end up with fragmented TMP files. As PS will (should) clean out this HDD, when closed, it is always empty, except when you are actually working in PS. You should not need to de-fragment, but it doesn't hurt to check it once in a while, especially if you have a PS crash. If you use C: (OS, PS and Scratch Disk, plus whatever else) they will be fighting for time through your controller and fighting fragmentation all of the time. Hope this makes sense. Hunt Noone@hunt.com (Hunt)
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